15/Apr/2010 PA
12/Apr/2009 Sunrise Circus
15/Mar/2009 Lego
08/Mar/2009 Moomba
13/Feb/2009 Car Smokey Sunset
26/Jan/2009 Fireworks
26/Oct/2008 Synchrotron
07/Jun/2008 Model Trains
06/Jun/2008 Wedding
04/Jun/2008 Central Coast Trip
more photos...
03/Nov/2011 yuvvalues
03/Nov/2011 yuvrfps
03/Nov/2011 yuvdiff
03/Nov/2011 yuvaddetect
03/Nov/2011 yuv2jpeg
more lavtools...
The TRIP is the mental projection of my digital self. Including all areas of digital work I have been involved with, including Music, video, photography...
All good web pages must have the collection of absolutely useless pictures. Designed for no purpose other than to consume kilobits. And hopefully show off some of my Photographic skills. Web design skills, and uses one php script to drive the whole index. Also see the Photography section of the Silicontrip Website.
The Creative section of the TRIP is my imagination trying to run free. I have a fascination with sexual, spiritual and meta physical abilities, and these stories show it.
Part of the images directory contains some of my digital artwork. These images have been created or enhanced by myself, with the help of the 1s and 0s machine.
23/Feb/2011 Trace
17/Jan/2010 Food
30/Oct/2009 Airbrush
18/Jun/2009 Focal
01/Jun/2009 Transport
01/Jun/2009 Misc
31/May/2009 Artwork
24/Apr/2009 AirbrushScales
18/Apr/2009 Probe
10/Jan/2009 Scanimation
more album...
27/Jan/2012 ZFS for OSX
14/Dec/2011 Scripting Bridge
02/Dec/2011 Core Audio Units
01/Mar/2011 A useful bit of code
22/Dec/2010 Larger than 4G files on FAT for OSX
08/Dec/2009 Time machine on non HFS drives
21/Oct/2009 My Strengths
27/Aug/2009 Train Hitchiking
11/Jul/2009 A litre of onions
19/Jun/2009 FSCK for NTFS
18/Jun/2009 Automated Focal Deconstruction
12/Jun/2009 Perl code to write BMPs
07/Jun/2009 More Lego
01/Jun/2009 Latest Airbrushing
30/May/2009 Happy Birthday to me
24/May/2009 Comments Engine
09/May/2009 Skills Matrix
24/Apr/2009 Airbrush simulator
19/Apr/2009 Ben 10 Board game
29/Mar/2009 How fresh is your fresh food?
more blog...
Vampire Phases
Untap
Untap all your vampires, allies and master cards.
Gain 1 pool if you have the edge.
Some other effects may occur during this phase. hunting ground, army of rats...
Master
Play a master card, if you haven’t played an out of turn master.
Some other effects may occur during or instead of a master action, taking blood off investments...
Minion
Each untapped minion (ally or vampire) may play an action card
if the card requires a skill, the vampire must have that skill.
The following cards are not actions however require an action to bring into effect, equipment
, ally
, political action
, retainer
These actions are at +1 stealth.
Perform an action that does not require a card, these can be:
Bleeding (0 stealth
action).
Feeding (+1 stealth).
Encountering in torpor (0 stealth
action for another methusular, +2 for your own).
There may be other cards in play that allow an action to take effect.
Moving equipment from one vampire to another.
If the action is not a directed action
then your prey may attempt to block and then your predator may attempt to block this action.
Action modifiers cards
may be played whenever appropriate or whenever the card says it may be played. The same action modifier card cannot be played twice. Additional stealth can not be played unless needed.
Other players may play reaction
cards, if appropriate. Additional intercept cards can not be played unless needed.
If the action is not blocked, the vampire pays the cost, if any and the action is successful.
If the action is blocked, combat ensues only combat cards
may now be played.
Combat Phases
Some combat cards must be played before range is determined.
Determine Range (Maneuver)
First the acting minion chooses range, either staying at close or by playing a maneuver card and going to long range, the reacting vampire can now play a maneuver to change the range and so on. Range is determined when neither the acting or reacting vampire play any (more) maneuver cards to change range.
Strike
The Acting vampire declares their strike before the reacting vampire. Then the reacting vampire declares their strike, the reacting vampire can determine their strike depending on what the acting vampire does.
A dodge may be a strike.
If a first strike is played, damage from the first strike is resolved before any other strikes.
Damage Resolution
The damage is dealt to the vampires and damage prevention cards may be played here.
Additional damage from other cards may occur during damage resolution.
Additional Strikes
If an additional strike card is played the vampire may also play strike cards. After each strike damage is resolved.
Press
The Acting vampire may chose to press with a press card. The reacting vampire then has the choice to play a press card to cancel or continue combat and so on.
If the combat continues, both vampires return to close range.
Transfer phase
At the start of the game there is only one transfer allowed, then the next methusuler has two, then three and then four for the remainder of the game. Some cards may be played to increase the number of transfers.
A transfer is an arbitrary unit.
It costs 1 transfer to move a blood from your pool to an uncontrolled vampire.
It costs 2 transfers to move a blood from an uncontrolled vampire to your pool.
It costs 4 transfers (no pool) to move a vampire from your crypt to your uncontrolled region.
Any vampire with blood counters equal to it’s capacity is moved to your controlled region, and becomes ready.
A vampire may have blood moved to it during a previous phase but does not move to your controlled region until this phase.
Discard phase
Optionally you may discard a card from your hand to your ash heap.
Glossary
Library: deck of green cards. Recommended 50 + 10 per player.
Crypt: deck of brown vampire cards. No less than 12 cards.
Ash heap: discarded cards or cards that may have been played.
Uncontrolled: vampires that you may influence during your transfer phase. You may have as many vampires as you like in your uncontrolled region.
Ready: Controlled vampires that you can tap during your action phase.
Torpor: Controlled vampires that are not ready and need to be rescued.
Acting vampire: a vampire that performed or attempted to perform an action.
Reacting vampire: a vampire that attempts to block or play reaction cards.
Skills
Animalism
communication with animals, various functions. Nosferatu and Gangrel
Auspex
ESP, mostly used for intercept and telepathically stop or misdirect bleeds. Malkavian, Toreador and Tremere.
Celerity
lightning reflexes, mostly used in combat for additional strikes. Brujah and Toreador.
Dominate
mind control, used to control other vampires and increase bleeds. Malkavian, Tremere and Ventrue.
Fortitude
damage resistance, used in combat to prevent damage. Gangrel and Ventrue.
Obfuscate
hiding, used to gain stealth. Malkavian and Nosferatu.
Potence
physical strength, mostly used in combat to increase damage. Brujah and Nosferatu.
Presence
crowd control, used to increase bleeds. Brujah, Toreador and Ventrue.
Protean
shape shifting, used in combat to deal aggravated damage. Gangrel.
Thurmaturgy
magical ability, mostly used in combat to deal aggravated damage or steal blood. Tremere.